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lolirot
29th April, 2010, 06:01 AM
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League of Legends (previously known as League of Legends: Clash of Fates) is a game inspired by the Defense of the Ancients (http://www.digital-kaos.co.uk/wiki/Defense_of_the_Ancients) map for Warcraft III: The Frozen Throne (http://www.digital-kaos.co.uk/wiki/Warcraft_III:_The_Frozen_Throne) developed and published by Riot Games (http://www.digital-kaos.co.uk/wiki/Riot_Games) for Microsoft Windows (http://www.digital-kaos.co.uk/wiki/Microsoft_Windows). It was first announced on October 7, 2008 and released on October 27, 2009. The game was in a closed beta from April 10, 2009 to October 22, 2009. It then transitioned to open beta until release.
Steve "Guinsoo" Feak (http://www.digital-kaos.co.uk/wiki/Steve_Feak), the previous designer of the popular Warcraft III: The Frozen Throne (http://www.digital-kaos.co.uk/wiki/Warcraft_III:_The_Frozen_Throne) custom map DotA Allstars (http://www.digital-kaos.co.uk/wiki/Defense_of_the_Ancients:_Allstars), and Steve “Pendragon” Mescon, the administrator of the former official support base for the map , were involved with Riot Games in the development of League Of Legends. Using the original DotA created by Eul (the original Defence of The Ancients map for Warcraft III: Reign of Chaos (http://www.digital-kaos.co.uk/wiki/Warcraft_III:_Reign_of_Chaos)) as a base, Guinsoo made DotA Allstars by inserting his own mix of content, largely expanding the number of the heroes, and adding recipes, numerous items and various gameplay changes. Guinsoo then passed version 6 of the map on to its current developer, Icefrog. Pendragon, who is the Director of Community Relations for Riot Games, helped create the previous DotA.


General
Players are formed into 2 even teams anywhere from 1-5 players on each team. Each team starts at opposing sides of a map, near what is called a "Nexus". To win a match, a team must destroy the opposing team's Nexus. To do so, each team must work through a series of towers called "Turrets". Turrets are often placed along a path to each base often referred to as a "Lane". Along the way, each player must gain levels from killing the opposing team's "Minions" (Small NPCs that constantly spawn and attack the other team), and buy Equipment and Armor to advance their character. In League of Legends specifically, each player starts at level 1 at the beginning of the match and can obtain the maximum of level 18 with their champion, leveling 4 different abilities on the way.


Matchmaking
League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings (http://www.digital-kaos.co.uk/wiki/Elo_rating_system) of each individual player.


The game can be currently played in two different modes: normal and practice.

In a normal game, the server tries to match up players of equal skill level. It is possible to enter an arranged team of players, in which case the arranged team is considered to be more powerful than the individual players.
Practice mode allows players to create their session and set its properties, or find an existing session to join. Bots (http://www.digital-kaos.co.uk/wiki/Computer_game_bot) can also be added to fill in player slots.
There is a third mode currently in the works which will match players together in "ranked" matches. There is no timetable on the release of this matchmaking system.

Fields of Justice


Maps (http://www.digital-kaos.co.uk/wiki/Level_(computer_and_video_games)) in League of Legends are called Fields of Justice. There are currently two Fields of Justice that the players can choose from:

Summoner's Rift resembles the DotA map. It has 3 lanes and supports 5 players per side.
Twisted Treeline is a smaller map with only 2 lanes. It supports 3 players per side.
A match puts two teams with a fixed number of players against each other. Each team has its base, which contains the re-spawn point, item shop and nexus. The two bases are connected by lanes. Periodically, waves of minions spawn from the nexus. Minions are AI-controlled troops that walk down the lanes, engaging any enemies they encounter. The lanes are lined with turrets that engage enemies within range. Once a turret is destroyed, it cannot be rebuilt. A new element in League of Legends is the inhibitors. Each lane has an inhibitor on both ends. If a team destroys the enemy inhibitor, more powerful "super minions" will spawn for that side. Unlike turrets, inhibitors respawn after a fixed amount of time.

Besides the lanes, the maps also contain "jungle" areas. Neutral monsters inhabit the jungle. These monsters can be killed by a champion for bonus gold and experience. Some powerful neutral monsters grant the killer a buff that will help them in battle. Another special terrain feature is the brush. Brush blocks the line of sight of units, allowing champions to hide and set up an ambush.

The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. It is also possible to surrender using a voting system.

Champions
Each player controls a single Champion. There are 49 different champions in the game, each with unique characteristics. Certain champions are tagged with properties such as 'tank', 'fighter', 'mage' or 'support' to describe their play style.

At the start of each battle, every player has the ability to choose a champion to fight for him in battle. The choice of champions is limited by what the player has unlocked. Each week, certain champions are made temporarily free so that players can try them out without unlocking them.
Champions gain experience by killing enemy minions, champions or buildings. After reaching a certain amount of experience, the champion levels up. Each level increases the champion's stats and adds an ability point that can be spent to improve one of the Champion's unique abilities. The maximum level for a champion is 18.

Players can gain gold by landing the killing blow on an enemy minion or by killing a champion. Some abilities and items also generate extra gold. The acquired gold can be spent at the item shop for various items. These items boost stats of the champion. Some items can be combined into more powerful items by following predefined recipes.

Summoner spells
The Summoner can choose 2 summoner spells to bring with it into an in-game session on the Fields of Justice. These spells significantly impact gameplay, and have a high cooldown while costing no mana. The following spells are available:

Exhaust (Slow/Blind)
Ghost (Movement Speed)
Heal (Heals nearby allies)
Revive (Instantly revives)
Smite (Damage to minions only)
Teleport (Teleport to a friendly tower or minion)
Cleanse (Removes debuffs)
Fortify (Makes turrets invulnerable)
Clarity (Replenish mana)
Ignite (Damage over time/Healing Reduction)
Rally (Healing totem)
Clairvoyance (Scouting)
Flash (Short range teleport)
All spells can be improved by masteries.

Summoner
The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player.
Summoners gain experience points and Influence Points for each battle they participate in. They level up by getting enough experience, unlocking new ways to influence battles.

Masteries
Masteries are perks that affect gameplay commonly referred to in other games as "skill-trees". They are grouped into Offensive, Defensive and Utility categories. The summoner can put one point per level (up to level 30) into masteries. Masteries can be re-distributed at will between battles.

http://images4.wikia.nocookie.net/__cb20091125011659/leagueoflegends/images/8/87/Offensetree.jpg
http://images2.wikia.nocookie.net/__cb20090829205549/leagueoflegends/images/3/3b/Defensetree.jpg
http://images2.wikia.nocookie.net/__cb20091125012831/leagueoflegends/images/8/86/Utilitytree.jpg

Runes
Similarly to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic) and Quintessence (all-purpose). They are also grouped into 3 tiers, higher tiers requiring a higher Summoner level. Runes must be unlocked in the Store and it is possible to have more than one copy of a rune. Summoners must arrange their runes in the Runebook to benefit from them. The Runebook has limited number of slots for each rune type. The book has two pages, allowing two different rune builds to be saved and the appropriate one chosen before a battle. A combining system exists for runes: combining two equal-tier runes produces a random rune of the same tier, while combining 5 equal-tier runes produces a higher-tier rune.

Store


The League of Legends Store allows Summoners to purchase additional options through Riot Points (RP) and Influence Points (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.

Champions can be unlocked for either RP or IP.
Skins are alternate looks for champions that can be unlocked for RP only.
Boosts to IP and XP gain over a period can be purchased for RP only.
Runes can be purchased for IP only so as to not "sell power".
Bundles that unlock a large selection of champions can be purchased for RP only.
Riot Points can be recharged by credit card or PayPal (http://www.digital-kaos.co.uk/wiki/PayPal).
Differences from DotA


New in LoL:

One central Merchant to purchase all items in a user-friendly tree.
Player can select two summoner spells in combination with any character.
All Champions have access to the 'recall' ability to return to their base.
Ability to buy a complete item from a single inventory slot.
Brush. Tall grass is located at key points throughout the map and walking into it makes you invisible to any opponent not in the grass. This can be used for juking much like the fog of war in DotA.
Ability Power is a stat which will add damage to your spells just like attack damage makes your auto attacks more powerful. (There are also spells which use your attack damage to gain more damage.)
Certain stats are shown when you have an enemy selected: Attack Damage, Ability Power, Movement Speed, Armor, Magic Resistance, Attack Speed.
When you use a spell or hover over its icon on your spell bar a circle will show up which indicates the effective range of the spell.
Lay out of map is different, with different monsters, more minions to kill
There is a 3v3 map (with 2 lanes) in addition to the 5v5 DotA like map.
New, improved tower AI that follows a simple algorithm.



Not in LoL:

Denying creeps or towers (and in certain situations heroes).
Loss of gold upon death.
Buyback after death
Raised elevation (Fog of War changes due to elevation in DotA)
Dynamic Terrain (DotA has trees which block movement/vision, the trees can be destroyed by certain spells)



Both in LoL and DotA however different mechanics:

Runes are present in both LoL and DotA. In LoL Runes are obtained by killing certain neutrals on the map (The Lizard Buff for Red and The Golemn Buff for Blue, the red runes attach a slow and damage over time where as the blue rune increases mana regeneration and lowers cooldowns on spells). There are also other runes depending on the map. In DotA runes (also referred as power ups) are found on the river, which randomly spawn on either the East or West side of the river. There are 5 types of runes which can be obtained (Haste rune gives maximum movespeed, Illusion rune gives 2 illusions, Double Damage rune doubles your damage, Regeneration runes heal heroes and Invisibility rune makes you invisible)
Baron Nashor. He is similar to DotA's Roshan (Nashor is actually Roshan in reverse), but on death gives team-wide XP, and gold, and a buff that increases damage and regen.
Inhibitors (the equivalent of Barracks in DotA) respawn after a set amount of time. Killing an inhibitor only spawns one super minion in the lane per creep wave. If you destroy all of an opposing team's inhibitors each lane will spawn two super minions per creep wave.

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Information from: Wikipedia

http://www.leagueoflegends.com/

i hope see you in game!..

Nickname: Lolirot

if u want here my link of sing up: https://signup.leagueoflegends.com/es/signup/index?ref=4bafcdb397e82 (https://signup.leagueoflegends.com/es/signup/index?ref=4bafcdb397e82)

^^