NVIDIA unleashes demo showcasing the new quad core Tegra 3 (Kal-El) chip.
[ame="http://www.youtube.com/watch?v=eBvaDtshLY8"]YouTube - ‪NVIDIA Project Kal-El Demo: Glowball‬‏[/ame]
The new chip will offer incredible graphics resolution; up to 2,560 x 1,600 (dubbed Extreme HD) and provide so-called 3D stereo. In some apps, we were told, it will have five times the performance of Nvidia Tegra 2. And, as you'll hear, we could be talking about 100 times the performance of Tegra 2 in three years' time.
Expected to go on sale later this year, looks stunning.
Project Kal-El Demo Previews Future of Mobile Gaming NVIDIA
Given that dual-core processors are already on market, you might be wondering how Project Kal-El's quad-core technology will improve the mobile experience. Rather than try to explain it, we've put together a hands-on demo to give you a sneak peek at the new capabilities coming to superphones and tablets later this year.
The video, below, features a demo we created called Glowball, which draws its namesake from the feature character: a brilliant lit, bouncing ball.
The video, below, features a demo we created called Glowball, which draws its namesake from the feature character: a brilliant lit, bouncing ball.
The ball serves as the light source. As it rolls, it casts its effect on different objects. This shows off the power of true dynamic lighting, rendered in real-time with physics (no canned animations here, folks). Thanks to Project Kal-El, Glowball's true dynamic lighting brings more life and interactivity to a 3D environment. This marks the first time this type of lighting is feasible on a mobile device.
Glowball also leverages the accelerometer inside the device, affecting real-time movements of drapes throughout the game. As the user tilts the device, the gravity in the scene changes and drapes respond accordingly.
The movements are calculated using physics and are simulated across Project Kal-E's four CPU cores.
Glowball also leverages the accelerometer inside the device, affecting real-time movements of drapes throughout the game. As the user tilts the device, the gravity in the scene changes and drapes respond accordingly.
The movements are calculated using physics and are simulated across Project Kal-E's four CPU cores.
Expected to go on sale later this year, looks stunning.
Project Kal-El Demo Previews Future of Mobile Gaming NVIDIA

Comment