DL-ing your setup now, but my family is demanding some attention, so it will be a couple of hours before I can try this. I'll report back later.
What are you getting on the screen. If it is a black screen then there is a good chance the hdd is plugged into the wrong usb port or wrong file structure on the fat 32 partition which must be the first partition on the hdd or it will not be recognized. The initial boot is only a few seconds. the d2x pack is of no use to you for neek2o, cios are not required under full emulation the games load from the original wii ios, hence the excellent game compatability. Make sure the fat partition is the first on the drive and that the file structure is correct, if in any doubt download the setup from the post above yours and try that then if you want to use a different nand you can either use your own or create another one
DL-ing your setup now, but my family is demanding some attention, so it will be a couple of hours before I can try this. I'll report back later.
You understand it perfectly so if you have a nand that you used for sneek previously it will work for neek2o, and yes the neek2o channel is a forwarder which still can only look to sd which is why the sd card still needs to be plugged in. The setup I put on is a mixture of files from modmii 4.8.0 and 4.8.2 they don't conflict but I couldn't get anything to work when compiling from the latest modmii hence adding the older working setup to the folders
I briefly got a message saying 'Loading - please wait', then just the black screen. With the wii flat, the usb is plugged into the lower port.
I'm in the process of backing up the games to another usb and will reformat the one for the wii ensuring the cluster is correct.
When I load the neek2o wad, should I be selecting a particular ios?
Many thanks for all your help so far, I just hope I've not missed a crucial part of the process!
neek2o is not recognising the hdd or file structure on the hdd or the partition position is wrong. The wad is just a forwarder if you can see it on the menu as a channel it is working..the neek2o channel looks at the sd which then in turn points it at the hdd and emu nand. Just make sure you have the correct file structure or just use this Digital Kaos - Downloads - Neek2o without nands I have put together an sd setup and usb (hdd) setup that is working you will have to use the nands youalready have but this will give you the correct folders to point everything where it should be pointing
Well he didn't say which game he was using HH only the screen which was the same as Call of Duty: Modern Warfare 3 on mine.
Keith
Wii 4.3E, USB Loader GX, CFG USB Loader, WiiFlow
2010 Golf GTD (170)
I tried your setup, but the result is still the same. It still won't read the disk from within the uneek emulated nand.
Is there a particular IOS you have to use when starting neek2o? I read something about neek2o and cios not playing nice together. Can this maybe be the source of my problem?
I just installed the D2X v7 cios pack. Does the neek2o channel forward to neekbooter.dol and if so, is there a way to run this under one of the IOSes from D2X v7. Doe that even make sense and could that even make a difference?
You don't start neek2o with an ios. I have my forwarder installed by reloading mmm to ios 236. If it is not reading from those folders then it is not recognizing the hdd. You definately have your fat 32 as the first primary and active partition and definately have at least one .wbfs game file on it within a wbfs folder. Remember neek2o will not start if there is no game on the partition. Sorry if I'm going over old ground, I can't remember what you have already tried
Last edited by priyankk; 18th December, 2011 at 03:37 PM.
I can start neek2o just fine. I can switch from us to eu and back to the actual nand. It's just when I'm inside the neek2o emulated nand that it refuses to load anything from the HDD. Not from the neek2o menu (it gives an error that it can't read the disc, but the system keeps working), not from JoyMii (says its not a Wii or GC game and freezes) and not from PostLoader (does an illegible stackdump, Exception (DSI) and freezes).
So I'm not having a problem with neek2o per se. At the point where I'm loading the game within the emulated nand it's more a +DI thing than a sneek/uneek/neek2o thing, right? I'm sorry if I gave you the impression that it was a problem with starting neek2o.
I'm reformatting the disk to be 100% sure it's FAT32 with 32k clusters, but I'm pretty sure that if that were the problem, it would have worked from my usb-stick. After that I'm out of ideas.
It has got to be the hdd. The main issue some folks have been having is that the hdd is slow to start up and neek2o had finished it's checks before the hdd kicks in. There is a workaround by aging a delay into the code in the neek kernel (I think) but it requires adding a new string and the use of a hex editor. Check your pm
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